Super Mario Bros. 3 is a platform adventure game for the NES and is the third installment in the Super Mario Bros. series (forth in Japan) It was released in Japan on October 23, 1988; in North America on February 9, 1990; and in Europe on August 29, 1991. It was later released in the US on the Wii on November 5, 2007. It is the sequel to the Japanese version of Super Mario Bros. 2, although outside of Japan, it is considered the sequel to the international Super Mario Bros. 2.

250px-SMB3 Boxa

It has been considered as one of the greatest games of all time. Its complexity and challenging levels made it a huge success. In addition to new power ups, it features new moves, items, and enemies. It also features special non-level parts of each world, including Toad Houses, where items can be obtained, and Spade Panels, where lives can be obtained, as well as some secret parts, such as the White Toad House and the Treasure Ship.


Bowser has returned to the Mushroom Kingdom and now with the help of his seven Koopaling children, he tries to conquer it again. He sends his Koopalings (Larry, Roy, Lemmy, Wendy, Iggy, Morton, and Ludwig) into seven parts of the Mushroom World to steal the Mushroom Kings' magic wands, and with the wands, transform the Kings into various creatures. Princess Toadstool sends Mario and Luigi to go and stop the Koopalings, and turn the kings back into their normal form. At the end of each world, Mario and Luigi fight one of the Koopalings, and after the match is over, retrieve the wand from the Koopaling to turn the king back to normal. While the brothers are out in their adventure, Bowser kidnaps Princess Toadstool and takes her to his lair in Dark Land. The brothers go to Dark Land and fight Bowser. After defeating Bowser, they save Princess Toadstool and they all return to the Mushroom Kingdom.


Grass LandEdit

in Grass Land.Grass Land is the first world of the game that was attacked by Larry Koopa, who stole the wand of the Grass Land King and turned him into a dog (or a Cobrat from Super Mario Bros. 2 in the remake). The landscape itself is mainly composed of plains, surrounded by hills and even some cliffs in the south. A fortress can be found in the middle of Grass Land, and the king's palace lies to the southeast, surrounded by a circular moat. The enemies Mario encounters here are regular ones, like Goombas, Koopa Troopas and Piranha Plants. The world features a Spade Pnael, two Toad Houses and six levels, of which four have to be cleared to reach the king's palace.Edit

Desert HillEdit

Desert Hill (also known as Desert Land or the Koopahari Desert) is the second world of the game. It is a region within a vast desert, filled with sand, palm trees and some pyramids. A fortress is located in the west part of the desert, and a quicksand field can also be found, as well as a great pyramid that the player needs to traverse in order to reach the kings palace. The king was attacked by Morton Koopa Jr., who turned him into a spider (or a Hoopstar from Super Mario Bros. 2 in the remake). The world features two Spade Panels and three Toad Houses, of which one lies in a secret area behind a rock, that needs to be crushed by a Hammer.The boulder also hides two Fire Bros. which stole the last Warp Whistle. Four of the five levels need to be cleared to get to the great pyramid and the palace. Desert Hill houses many desert-related creatures like Fire Snakes and the extremely rare Angry Sun.Edit

Ocean SideEdit

Also referred to as Water Land or Sea Side, Ocean Side is a water-themed region that was raided by Wendy O. Koopa. While some levels take place on solid ground, most of the levels and even one of the worlds two fortresses involve water in a certain way. At the northern part of the world map, Mario will encounter drawbridges that open and close in a set pattern. The world's palace is located far to the east on a small remote island that is only accessible through a Warp Pipe. The king of Ocean Side was turned into a Spike (or a Dino-Rhino from Super Mario World in the remake) during Wendy's attack. A boat can be unlocked by using a Hammer on a rock in the south. Through it, the player can reach some bonus Spade Panels and Toad Houses. Ocean Side contains nine levels in total, of which one can be skipped if a certain drawbridge is closed, and houses several water creatures like Bloopers, Cheep-Cheeps, and Big Berthas. The world also introduces a very rare Boo known as a Stretch.Edit

Big IslandEdit

Mario encountering Gargantua Koopas in Big Island.This world, which is also known as Giant Land, is mainly composed of an island in the vague shape of a Koopa. It is a relatively green island with plants growing on it that resemble Fire Flowers. The castle at the west coast of the island was attacked by Iggy Koopa who transformed the Big Island King into an orange dinosaur . The world has two fortresses, one on the east side and one on a small island in a lake in the world's center. The most prominent feature of Big Island, which gives this world its name, is the fact that many enlarged versions of regular enemies, blocks, and environmental features can be found here. The world features four Toad Houses, two Spade Panels and six levels, of which five need to be cleared to reach the king's palace.Edit

The SkyEdit

.The area also known as Sky Land is the world that has been conquered by Roy Koopa, who has turned its king into a condor (Albatoss in the remake). It is divided into two parts: a ground part and a sky part. The player begins on the ground. The most notably feature of this area is the possibility to gain the Kuribo's Shoe, an item that can be obtained in level 5-3. After clearing the levels on the ground, the player can reach a spiraling tower that reaches up to the sky. The main part of the level is located here, and there are also some creatures exclusively to this realm, namely the Para-Beetle. After clearing the tower that serves as a link between the two areas, the player can go back to the ground, but they will have to clear the tower again on their way up. If Roy Koopa isn't defeated at the first try, his Airship will be able to move freely between sky and ground. There are nine levels in total, three Spade Panels, three Toad Houses and two Fortresses. The palace is on the southwest part of the sky part.Edit

Iced LandEdit

.Sometimes referred to as Ice Land, Iced Land is an area covered in snow and ice. The palace of Iced Land was attacked by Lemmy Koopa - who has turned its king into a fur seal and Mario has to venture there and reclaim the magic wand just like in the previous worlds. Before he can reach the palace however, the player has to navigate Mario through the levels of Iced Land. These levels feature frozen ground which makes movement more difficult, as Mario has poor footing on them and is likely to slip off into a bottomless pit. In some levels, the player can find ice blocks that contain coins or enemies. These blocks can only be melted with one of Fire Mario's fireballs. There are ten levels in total, three Spade Panels, two Toad Houses, and three Fortresses. The Palace is far to the east near the sea.Edit

Pipe MazeEdit

Also known as Pipe Land, Pipe Maze is a series of small islands in a network of confusing pipes. The fourth stage is an underwater level with spiked Cheep Cheeps, some Big Berthas and three Blooper Nannies. Prince Ludwig von Koopa attacked the Pipe Maze king and turned him into a goldenrod Venus Fire Trap. The country itself consists of nine levels, three Spade Panels, two Fortresses, two Nipper Plant Levels and three Toad Houses. The palace is located in southeastern Pipe Maze by the sea. If not defeated, Ludwig's airship will fly from one island to another, since the anchor is required to stop it.Edit

Castle of KoopaEdit

This mysterious world (also known as Dark Land) is ruled by King Bowser. The levels in this world are primarily tank brigades and airships. There are also Hand Traps found in the second area of the world, which unexpectedly grab Mario or Luigi and take them to a short obstacle course which has a chest containing a Super Leaf at the end. The third area has two normal levels and a Fortress, and the final level has the last tank level and Bowser's Castle, where Mario or Luigi must finally battle Bowser.Edit

Warp ZoneEdit

World 9 is only accessible by a Warp Whistle. In it, the player can choose to go to any other world in the game. The selection of worlds the player can choose from changes depending on the world they used the Warp Whistle in. If the player uses another Warp Whistle in the Warp Zone, it will take them to the pipe leading to World 8.


Small Mario
12px-SMB3 Smallmario.svg
Mario's weakest form used when a new game begins. If Mario touches an enemy while in this form, he loses a life.
Super Mario
Super Mario SMB3
The form Mario turns into after obtaining a Super Mushroom in small form. Mario gains the ability to break Brick Blocks in this state. If Mario touches an enemy while in this form, he shrinks back to his small form.
Fire Mario
Fire Mario SMB3
After utilizing a Fire Flower, Mario will turn into Fire Mario, giving him the ability to defeat enemies by shooting fireballs at them.
Invincible Mario
After getting a Starman, Mario will become invincible, being unable to be harmed by any enemies nor obstacles. Along with the bonus of invincibility, Mario can also defeat most enemies without jumping on or throwing projectiles at them. This will only last for a short period of time, and Mario will still lose a life if he falls into an abyss.
Raccoon Mario
Raccoon Mario SMB3
After using the Super Leaf, Mario will transform into Raccoon Mario. In this state, Mario can spin his tail to attack most enemies, and he can also fly for a short period of time after gaining enough speed.
The P-Wing looks and behaves similarly to the Raccoon Suit, but includes a large "P" on Mario's chest and allows for indefinite flight. After a level is cleared with this form, Mario will transform back into Raccoon Mario.
Hammer Mario
Hammer Mario SMB3
Upon obtaining the Hammer Suit, Mario will turn into Hammer Mario. In this state, Mario can defeat enemies by throwing hammers, and can shield himself from fireballs by using his shell, but cannot slide down hills.
Frog Mario
Frog Mario SMB3
Mario will turn into Frog Mario after retrieving the Frog Suit. The Frog Suit allows Mario to swim much easier, but impedes his movement on land drastically.
Tanooki Mario
Tanooki Mario
After obtaining the Tanooki Suit, Mario transforms into Tanooki Mario. Along with the abilities to fly and attack with his tail, Mario can turn into a statue to confuse his enemies for a short period of time.
Shoe Mario
Kuribo Mario SMB3
Only obtainable in World 5-3 of the game, the Goomba's Shoe allows Mario to safely hop across dangerous objects and jump on spiky enemies, such as Piranha Palants and Spinies. It is obtained from attacking a Goomba hopping in the shoe from below. It is only found in this game with the exception of remakes.


Boom Boom
180px-SMB3 Bowsa Battle
Larry Koopa
100px-LarryKoopa SMB3
Morton Koopa Jr.
180px-SMB3 MortonKoopaJr
Wendy O. Koopa
160px-SMB3 WendyO.Koopa
Iggy Koopa
Roy Koopa
180px-SMB3 RoyKoopa
Lemmy Koopa
180px-SMB3 Lemmy
Ludwig von Koopa
180px-SMB3 LudwigVonKoopa


Fighter Fly
180px-MB fireballs
Grand Goomba
180px-Giant Goomba
Ani smb3 paragoomba
Pile Driver Micro-Goomba
Red Paragoomba
Red Paragoomba1
Shoe Goomba
Kuribo Shoe
Colossal Koopa Paratroopa
GiantParakoopas SMB3
Gargantua Koopa Troopa
140px-Gargantua koopa
Koopa Paratroopa
Koopa Troopa
Spike No photo found
Buster Beetle
150px-SMB3 BusterBeetle
Buzzy Beetle
Nipper Plant
Nipper Plant
Piranha Plant
PiranhaPlant SMB Sp87585rite
Piranhacus Giganticus
Venus Fire Trap
150px-SMB3 VenusFireTrap
Spiny Egg
Boomerang Bro.
Fire Bro.
Hammer Bro.
Sledge Bro.
Boo Diddley
Dry Bones
Gray Bowser Statue
Hot Foot
Baby Blooper
Baby Cheep
Big Bertha
Blooper Nanny
Boss Bass
Lava Lotus
Spiny Cheep-Cheep
Angry Sun
Fire Snake
Chain Chomp
Fire Chomp
Bill Blaster
Bullet Bill
Giant Cannonball
Missile Bill
Rocket Engine
Rocky Wrench